Crusader kings iii geforce now2/26/2023 ![]() ![]() 1 CHANGELOGAI AI can no longer hire and fire court position in the same decision cycle, this should fix the issue where AIs could end up in massive prestige deficitsBalance Slightly relaxed requirements for Reviving Taltoism to make it not entirely impossible in 1066 Crusade Targeting - Fixed so that Crusades check for current military strength when excluding target kingdoms instead of max military strength Crusade Targeting - Completely rebalanced Crusade Kingdom Selection while Jerusalem will still be the most attractive target (for Christians), there will now be much more variation in targets and a faith will tend to defend what is assigned to be their Heartlands to a much greater degree Crusade Targeting - Distance is now a much greater factor when determining a crusade target Crusade Targeting - Catholic Crusades are now much less likely to select a kingdom in the African interior, and slightly less likely to pick a north African kingdom (if the Holy Land is taken, we want the crusades to focus on going deeper into the middle east rather than to die from attrition in the Sahara)Bugfix Crusade Targeting - Fixed so that Crusades cannot target an area below 5 counties in size AI House members in Feuds will now be much more likely to start schemes against their enemies Characters will now be more reluctant to allow Feud enemies to raise their children Characters will now be more likely to join schemes against Feud house members Added explanation of score tooltip when ending a Feud Feuds can now only be started against Houses with at least 5 adult members and with Heads within one title tier of your own Added 25 year cooldown between Feuds Reduced frequency of Feud start events Added explanation of Feud reward modifiers to encyclopedia entry Fixed Feuds starting from murders where the murderer is still a secret Fixed an issue where Unpredictable Economical AI's didn't build enough new holdings Handle dead/alive for memories more consistently Fixed an issue where Cautious Economical AI's weren't cautious enough in the early stages of the game Fixed yearly.ĩ110 missing an equals sign, also adjusted down dynasty prestige Fixed a missing equals sign in the Loyalty trait definition Fixed bp1_yearly. ![]() 1 which includes a lot of changes to issues that you have been reporting and a few that we found on our own! ►ġ. Seduce other characters for love or political power.Gather information for blackmailing purposes or call in favors whenever your plans need an extra bit of influence.Today we have released Update 1. INTRIGUE: Recruit agents to assist your schemes to undermine or murder anyone who stands between you and power.Supplement your income with ransomed prisoners or raiding parties on neighboring realms. WARFARE: Recruit man-at-arms units and powerful knights to supplement your royal levies.Research new technologies to increase the wealth and military might of your realm.Hire mercenaries and Holy Orders for your major wars.But what do you do if the legal heir is not quite up to the job?.Violent characters may develop a fearsome reputation, cowering your timid subjects into obedience with the dread you inspire. Choose appropriate guardians for your heirs, or train them yourself. ![]()
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